Add alarm_settings object
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0caf080d6a
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59133f275d
136
clock.py
136
clock.py
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@ -55,27 +55,36 @@ def play_sound(source):
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print("beep beep!")
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playsound(source)
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class MyClockWidget(FloatLayout):
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class AlarmSettings():
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set_alarm_mode = False
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alarm_time = datetime.datetime(2022, 12, 10, 7, 30, 0, 0)
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alarm_activated = False
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grabbed = ""
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face_numbers = []
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set_alarm_timeout_counter = 0
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alarm_modified = False
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seconds_to_next_alarm = 0
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led_color = [0, 0, 0]
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# sound_source = "https://icecast.omroep.nl/radio1-bb-mp3"
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sound_source = "Woodpecker Chirps - QuickSounds.com.mp3"
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seconds_to_sunrise = 30 * 60
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class MyClockWidget(FloatLayout):
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grabbed = ""
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face_numbers = []
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# if not grabbed, set_alarm_timeout_counter is incremented at every update call (ie: 60 Hz);
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# this is used to blink the hands at 1 Hz when setting the alarm and releasing the hand
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set_alarm_timeout_counter = 0
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seconds_to_next_alarm = 0
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led_color = [0, 0, 0]
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def draw_face(self):
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"""
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Add number labels when added in widget hierarchy
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"""
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if self.set_alarm_mode:
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time = self.alarm_time
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alarm_settings = App.get_running_app().alarm_settings
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if alarm_settings.set_alarm_mode:
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time = alarm_settings.alarm_time
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else:
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time = datetime.datetime.now()
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@ -96,8 +105,10 @@ class MyClockWidget(FloatLayout):
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self.ids["face"].add_widget(self.face_numbers[i - 1])
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def update_face(self):
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if self.set_alarm_mode:
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time = self.alarm_time
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alarm_settings = App.get_running_app().alarm_settings
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if alarm_settings.set_alarm_mode:
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time = alarm_settings.alarm_time
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else:
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time = datetime.datetime.now()
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@ -127,7 +138,10 @@ class MyClockWidget(FloatLayout):
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def update_set_alarm_button(self):
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set_alarm_button = self.ids["set_alarm_button"]
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if self.set_alarm_mode or self.alarm_activated:
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app = App.get_running_app()
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alarm_settings = app.alarm_settings
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if alarm_settings.set_alarm_mode or alarm_settings.alarm_activated:
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source = 'alarm_on.png'
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rgb = [0.9, 0.0, 0.0]
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else:
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@ -141,8 +155,10 @@ class MyClockWidget(FloatLayout):
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Rectangle(size=set_alarm_button.size, pos=set_alarm_button.pos, source=source)
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def sun_rise(self):
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alarm_settings = App.get_running_app().alarm_settings
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# to do: calculate brightness and color according to sun rise instead of linear increment
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intensity = math.floor((1.0 - self.seconds_to_next_alarm / self.seconds_to_sunrise) * 256.0)
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intensity = math.floor((1.0 - self.seconds_to_next_alarm / alarm_settings.seconds_to_sunrise) * 256.0)
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if intensity < 0:
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intensity = 0
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@ -154,33 +170,38 @@ class MyClockWidget(FloatLayout):
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self.led_color = led_color
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def check_sun_rise(self):
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if self.alarm_activated == False:
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alarm_settings = App.get_running_app().alarm_settings
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if alarm_settings.alarm_activated == False:
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return
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if self.seconds_to_next_alarm < self.seconds_to_sunrise:
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if self.seconds_to_next_alarm < alarm_settings.seconds_to_sunrise:
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self.sun_rise()
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def check_play_sound(self):
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global sound_process
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alarm_settings = App.get_running_app().alarm_settings
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if self.alarm_activated == False:
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if alarm_settings.alarm_activated == False:
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return
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if self.seconds_to_next_alarm < 0.1 and sound_process is None:
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sound_process = Process(target=play_sound, args=(self.sound_source,))
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sound_process = Process(target=play_sound, args=(alarm_settings.sound_source,))
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sound_process.start()
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def calc_seconds_to_next_alarm(self):
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if self.alarm_activated == False:
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alarm_settings = App.get_running_app().alarm_settings
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if alarm_settings.alarm_activated == False:
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return
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# Make sure alarm_time is in the future but not more than 24 h from now
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now = datetime.datetime.now()
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d = self.alarm_time - now
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self.alarm_time -= datetime.timedelta(days=d.days)
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d = alarm_settings.alarm_time - now
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alarm_settings.alarm_time -= datetime.timedelta(days=d.days)
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# Calculate number of seconds until next alarm
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d = self.alarm_time - now
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d = alarm_settings.alarm_time - now
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self.seconds_to_next_alarm = d.days * 24 * 3600 + d.seconds + d.microseconds / 1000000.0
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def check_alarm(self):
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@ -193,8 +214,9 @@ class MyClockWidget(FloatLayout):
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"""
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Redraw clock hands
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"""
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if self.set_alarm_mode:
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time = self.alarm_time
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alarm_settings = App.get_running_app().alarm_settings
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if alarm_settings.set_alarm_mode:
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time = alarm_settings.alarm_time
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else:
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time = datetime.datetime.now()
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@ -208,10 +230,9 @@ class MyClockWidget(FloatLayout):
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hands.canvas.clear()
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with hands.canvas:
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if self.set_alarm_mode:
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# if not grabbed, set_alarm_timeout_counter is incremented at every update call (ie: 60 Hz);
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# this is used to blink the hands at 1 Hz when setting the alarm and releasing the hand
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if self.grabbed != "" or self.set_alarm_timeout_counter < 1 * 60 or self.set_alarm_timeout_counter % 60 <= 30 or self.alarm_modified == False:
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if alarm_settings.set_alarm_mode:
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if self.grabbed != "" or self.set_alarm_timeout_counter < 1 * 60 or \
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self.set_alarm_timeout_counter % 60 <= 30 or alarm_settings.alarm_modified == False:
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Color(0.9, 0.0, 0.0)
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Line(points=[hands.center_x, hands.center_y, hours_hand.x, hours_hand.y], width=3, cap="round")
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Color(0.8, 0.0, 0.0)
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@ -221,12 +242,12 @@ class MyClockWidget(FloatLayout):
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self.set_alarm_timeout_counter += 1
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if self.set_alarm_timeout_counter >= 4 * 60 + 30:
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self.set_alarm_mode = False
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alarm_settings.set_alarm_mode = False
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self.set_alarm_timeout_counter = 0
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if self.alarm_modified:
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self.alarm_activated = True
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self.alarm_modified = False
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if alarm_settings.alarm_modified:
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alarm_settings.alarm_activated = True
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alarm_settings.alarm_modified = False
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else:
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Color(0.9, 0.9, 0.9)
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Line(points=[hands.center_x, hands.center_y, hours_hand.x, hours_hand.y], width=3, cap="round")
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@ -236,28 +257,32 @@ class MyClockWidget(FloatLayout):
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Line(points=[hands.center_x, hands.center_y, seconds_hand.x, seconds_hand.y], width=1, cap="round")
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def on_alarm_button_pressed(self):
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self.alarm_modified = False
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alarm_settings = App.get_running_app().alarm_settings
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alarm_settings.alarm_modified = False
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self.set_alarm_timeout_counter = 0
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if self.set_alarm_mode:
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self.set_alarm_mode = False
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self.alarm_activated = False
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if alarm_settings.set_alarm_mode:
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alarm_settings.set_alarm_mode = False
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alarm_settings.alarm_activated = False
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else:
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self.set_alarm_mode = True
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self.alarm_activated = True
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alarm_settings.set_alarm_mode = True
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alarm_settings.alarm_activated = True
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def on_touch_up(self, touch):
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self.grabbed = ""
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if self.set_alarm_mode and (self.grabbed == "hour" or self.grabbed == "minute"):
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alarm_settings = App.get_running_app().alarm_settings
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if alarm_settings.set_alarm_mode and (self.grabbed == "hour" or self.grabbed == "minute"):
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self.set_alarm_timeout_counter = 0
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def on_touch_move(self, touch):
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alarm_settings = App.get_running_app().alarm_settings
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self.alarm_set_timeout = 0
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x = touch.pos[0] - self.size[0]/2
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y = touch.pos[1] - self.size[1]/2
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angle = math.atan2(y, x) / math.pi; # angle is between -1 and 1
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if self.grabbed == "minute":
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self.alarm_modified = True
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alarm_settings.alarm_modified = True
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self.set_alarm_timeout_counter = 0
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minute = round(-angle * 30 + 15)
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if minute < 0:
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@ -266,10 +291,10 @@ class MyClockWidget(FloatLayout):
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minute = 59
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# hour correction
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hour = self.alarm_time.hour
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if self.alarm_time.minute >= 55 and minute <= 5:
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hour = alarm_settings.alarm_time.hour
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if alarm_settings.alarm_time.minute >= 55 and minute <= 5:
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hour += 1
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elif self.alarm_time.minute <= 5 and minute >= 55:
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elif alarm_settings.alarm_time.minute <= 5 and minute >= 55:
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hour -= 1
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if hour == 24:
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@ -277,10 +302,11 @@ class MyClockWidget(FloatLayout):
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elif hour == -1:
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hour = 23
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self.alarm_time = datetime.datetime(self.alarm_time.year, self.alarm_time.month, self.alarm_time.day, \
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hour, minute, self.alarm_time.second, 0)
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alarm_settings.alarm_time = datetime.datetime(alarm_settings.alarm_time.year, \
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alarm_settings.alarm_time.month, alarm_settings.alarm_time.day, \
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hour, minute, alarm_settings.alarm_time.second, 0)
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elif self.grabbed == "hour":
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self.alarm_modified = True
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alarm_settings.alarm_modified = True
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self.set_alarm_timeout_counter = 0
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hour = round(-angle * 6 + 3)
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if hour < 0:
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@ -288,38 +314,42 @@ class MyClockWidget(FloatLayout):
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if hour == 12:
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hour = 0
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if self.alarm_time.hour >= 12:
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if alarm_settings.alarm_time.hour >= 12:
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hour += 12
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# AM / PM correction
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if self.alarm_time.hour == 11 and hour == 0:
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if alarm_settings.alarm_time.hour == 11 and hour == 0:
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hour = 12
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elif self.alarm_time.hour == 23 and hour == 12:
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elif alarm_settings.alarm_time.hour == 23 and hour == 12:
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hour = 0
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elif self.alarm_time.hour == 0 and hour == 11:
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elif alarm_settings.alarm_time.hour == 0 and hour == 11:
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hour = 23
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elif self.alarm_time.hour == 12 and hour == 23:
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elif alarm_settings.alarm_time.hour == 12 and hour == 23:
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hour = 11
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# AM / PM boundary
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self.alarm_time = datetime.datetime(self.alarm_time.year, self.alarm_time.month, self.alarm_time.day, \
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hour, self.alarm_time.minute, self.alarm_time.second, 0)
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alarm_settings.alarm_time = datetime.datetime(alarm_settings.alarm_time.year, \
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alarm_settings.alarm_time.month, alarm_settings.alarm_time.day, \
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hour, alarm_settings.alarm_time.minute, alarm_settings.alarm_time.second, 0)
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def on_touch_down(self, touch):
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global sound_process
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time = self.alarm_time
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alarm_settings = App.get_running_app().alarm_settings
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time = alarm_settings.alarm_time
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hands = self.ids["hands"]
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minutes_hand = self.position_on_clock(time.minute/60+time.second/3600, length=0.40*hands.size[0])
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hours_hand = self.position_on_clock(time.hour/12 + time.minute/720, length=0.35*hands.size[0])
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self.grabbed = ""
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app = App.get_running_app()
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alarm_settings = app.alarm_settings
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if (0.85 <= touch.spos[0] <= 0.95) and (0.05 <= touch.spos[1] <= 0.15):
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self.on_alarm_button_pressed()
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elif sound_process is not None:
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kill_sound_process()
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elif self.set_alarm_mode:
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elif alarm_settings.set_alarm_mode:
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self.set_alarm_timeout_counter = 0
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if (minutes_hand.x - 0.1 * self.size[0] <= touch.pos[0] <= minutes_hand.x + 0.1 * self.size[0]) and \
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(minutes_hand.y - 0.1 * self.size[1] <= touch.pos[1] <= minutes_hand.y + 0.1 * self.size[1]):
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@ -329,6 +359,8 @@ class MyClockWidget(FloatLayout):
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self.grabbed = "hour"
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class MyApp(App):
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alarm_settings = AlarmSettings()
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def build(self):
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clock_widget = MyClockWidget()
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# update initially, just after construction of the widget is complete
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