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4 months ago | |
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data | 5 months ago | |
src | 4 months ago | |
.gitignore | 4 months ago | |
README.md | 4 months ago | |
build.zig | 4 months ago |
Spelspul is my attempt at some game development experiments using the Zig programming language with the Simple DirectMedia Layer C library.
There isn't actually much to see here yet, only a simple title screen.
Spelspul has only been tested on Linux for now, but it should in theory work on other operating systems as well. Cross-compilation isn't supported yet.
To build Spelspul you will need:
libsdl2-dev
package on Debian/Ubuntu)pkg-config
In the Spelspul source tree, run zig build run
to build and run a debug
build, or zig build run -Drelease-fast
to build and run a release build with
safety features turned off. After building, the binary is located at
./zig-cache/bin/spelspul
by default. See zig build --help
for more options.
F11
toggles fullscreenEscape
quits the programTo be determined.
You can find my email address on my GitHub profile.