#include #include "gm-mcp-negotiate.h" #include "gm-mcp-awns-status.h" #include "gm-mcp-vmoo-client.h" #include "gm-mcp-awns-ping.h" #include "gm-mcp-icecrew-playerdb.h" #include "gm-mcp-icecrew-userlist.h" #include "gm-mcp-icecrew-mcpreset.h" #include "gm-mcp-icecrew-serverinfo.h" #include "gm-mcp-vmoo-userlist.h" #include "gm-mcp-mud-moo-simpleedit.h" GList * gm_mcp_classes_initialize() { GList *result = NULL; result = g_list_append(result, g_type_class_ref(GM_TYPE_MCP_NEGOTIATE)); result = g_list_append(result, g_type_class_ref(GM_TYPE_MCP_AWNS_STATUS)); result = g_list_append(result, g_type_class_ref(GM_TYPE_MCP_VMOO_CLIENT)); result = g_list_append(result, g_type_class_ref(GM_TYPE_MCP_AWNS_PING)); result = g_list_append(result, g_type_class_ref(GM_TYPE_MCP_ICECREW_PLAYERDB)); result = g_list_append(result, g_type_class_ref(GM_TYPE_MCP_ICECREW_USERLIST)); result = g_list_append(result, g_type_class_ref(GM_TYPE_MCP_ICECREW_MCPRESET)); result = g_list_append(result, g_type_class_ref(GM_TYPE_MCP_ICECREW_SERVERINFO)); result = g_list_append(result, g_type_class_ref(GM_TYPE_MCP_VMOO_USERLIST)); result = g_list_append(result, g_type_class_ref(GM_TYPE_MCP_MUD_MOO_SIMPLEEDIT)); return result; }