Split up the code into separate files

* Rename the Hued class to Hued::Engine so that Hued can be the containing
  module
* Split off the version to lib/hued/version.rb
* Undo Rule being a nested class of Engine
This commit is contained in:
Paul van Tilburg 2014-11-16 11:25:13 +01:00
parent 7d6ae9c093
commit e2921f9c2e
5 changed files with 371 additions and 325 deletions

331
bin/hued
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@ -10,327 +10,7 @@
# Free Software Foundation; either version 2 of the License, or (at your
# option) any later version.
require "chronic"
require "eventmachine"
require "huey"
require "logger"
require "optparse"
require "pp"
# The main engine class
class Hued
# Scenes
Scenes = {}
# Program version
VERSION = "0.0.1"
# The rule class
class Rule
attr_reader :name, :conditions, :tigger, :priority, :events, :scene
def initialize(name, log, entry)
@name = name
@log = log
@validity = false
@conditions = entry["conditions"] || []
@trigger = entry["trigger"].nil? ? true : entry["trigger"]
@triggered = false
@priority = entry["priority"] || 0
@events = []
if entry["events"]
entry["events"].each do |ev_name|
event = Huey::Event.find(ev_name)
if event.nil?
@log.warn "Could not find event \"#{ev_name}\" for rule \"#{name}\", ignoring!"
else
@events << event
end
end
elsif entry["scene"]
@scene = entry["scene"] if Scenes.has_key? entry["scene"]
if @scene.nil?
@log.warn "Could not find scene \"#{entry["scene"]}\" for rule \"#{name}\", ignoring!"
end
else
raise ArgumentError, "You must supply either an even or scene name"
end
end
def valid?
# Determine validity
prev_validity = @validity
@validity = test_conditions
# Reset the triggered flag if the this is a trigger rule, but it is
# no longer valid
@triggered = false if @trigger and prev_validity and !@validity
@validity
end
def triggered?
@triggered
end
def trigger?
@trigger
end
def execute
@triggered = true
events = if @scene
@log.info "Executing scene: #{@scene}"
events = Scenes[@scene]
elsif @events
@events
else
@log.info "No scene or events found, skipping execution"
[]
end
events.each_with_index do |event, idx|
if event.name
@log.info "Executing event: #{event.name}!"
else
@log.info "Executing event #{idx}"
end
retry_count = 0
begin
event.execute
rescue Huey::Errors::BulbOff
if retry_count > 4
@log.warn "One of the lights is still off, ignoring event"
else
@log.warn "One of the lights was off, retrying..."
event.group.bulbs.each { |bulb| bulb.on = false }
retry_count += 1
retry
end
rescue Huey::Errors::Error => e
@log.error "Error while executing event (#{e.class}): #{e.message}"
end
end
end
#######
private
def test_conditions
# If there are no conditions, the rule is always valid
return true if @conditions.empty?
@conditions.map do |cond|
cond_negate = false
res = if cond.is_a? Hash
cond_name, cond_value = cond.to_a.first
if cond_name[0] == "^"
cond_negate = true
cond_name = cond_name[1..-1]
end
case cond_name
when "from"
Time.now >= Chronic.parse(cond_value)
when "until"
Time.now <= Chronic.parse(cond_value)
when "found host"
system("ping -W3 -c1 -q #{cond_value} > /dev/null")
end
else
@log.warn "Unknown condition type/form #{cond.inspect}"
end
cond_negate ? !res : res
end.all?
end
end # class Hued::Rule
def initialize(options = {})
@options = options
@ctime = Hash.new(Time.now)
# Set up the logger
@log = Logger.new($stdout)
@log.progname = "hued"
@log.level = options[:debug] ? Logger::DEBUG : Logger::INFO
@log.formatter = proc do |severity, datetime, progname, msg|
"#{datetime.strftime('%b %d %X')} #{progname}[#{$$}]: #{msg}\n"
end
configure
discover
load
@log.info "Started successfully!"
end
def configure
@log.info "Starting..."
bridge_cfg = File.open("bridge.yml") { |file| YAML.load(file) }
Huey.configure do |cfg|
cfg.hue_ip = bridge_cfg["ip"]
cfg.uuid = bridge_cfg["user"]
if @options[:hue_debug]
cfg.logger = @log
else
# Use the default logger and make it shut up
cfg.logger.level = Logger::FATAL
end
end
@log.info "Configured bridge connection"
end
def discover
@log.info "Discovering lights..."
@lights = Huey::Bulb.all
@lights.each do |light|
@log.info "* Found light #{light.id}: #{light.name}"
light.alert! if @options[:blink]
end
@log.info "Found #{@lights.count} light#{"s" unless @lights.count == 1}"
@log.info "Discovering groups..."
@groups = Huey::Group.all
@groups.each do |group|
@log.info "* Found group #{group.id}: #{group.name} with " \
"lights #{group.bulbs.map(&:id).join(", ")}"
end
@log.info "Found #{@groups.count} group#{@groups.count != 1 || "s"}"
end
def refresh!
@log.debug "Refreshing lights..."
@lights.each { |light| light.reload }
@log.debug "Refreshed #{@lights.count} light#{"s" unless @lights.count == 1}"
end
def load
[:events, :scenes].each do |items|
if File.exist? "#{items}.yml"
@log.info "Loading #{items}..."
send("load_#{items}")
end
end
# Treat rules separately, we cannot start without it
if File.exist? "rules.yml"
@log.info "Loading rules"
load_rules
else
@log.error "Cannot find required file: rules.yml, aborting!"
exit 1
end
end
def reload
@log.debug "Checking if events/scenes/rules need to be reloaded..."
@reload_rules = false
[:events, :scenes].each do |items|
if File.exist?("#{items}.yml") and
File.ctime("#{items}.yml") > @ctime[items]
@log.info "Reloading events..."
send("load_#{items}")
# Rules may depend on events/scenes, reload the rules too!
@reload_rules = true
end
end
if File.exist?("rules.yml") and
(@reload_rules or File.ctime("rules.yml") > @ctime[:rules])
@log.info "Reloading rules..."
send("load_rules")
end
end
def execute
@log.debug "Looking for active (and valid) rules..."
valid_rules = @rules.select(&:valid?)
if valid_rules.empty?
@log.debug "No valid rules found"
return
else
@log.debug "There #{valid_rules.count == 1 ? "is" : "are"} " \
"#{valid_rules.count} valid " \
"rule#{"s" unless valid_rules.count == 1}"
end
prio_map = valid_rules.group_by(&:priority)
prios = prio_map.keys.sort
prios.each do |prio|
prio_rules = prio_map[prio]
@log.debug "* Rule#{"s" unless prio_rules.count == 1} with prioity #{prio}: " +
prio_rules.map(&:name).join(", ")
end
active_rules = prio_map[prios.last]
if valid_rules != active_rules
@log.debug "There #{active_rules.count == 1 ? "is" : "are"} " \
"only #{active_rules.count} active " \
"rule#{"s" unless active_rules.count == 1}"
"(i.e. with priority #{prios.last})"
end
active_rules.each do |rule|
if rule.trigger?
if rule.triggered?
@log.info "Rule \"#{rule.name}\" is active, but has already been triggered"
else
@log.info "Rule \"#{rule.name}\" is active and should be triggered"
rule.execute
end
else
@log.info "Rule \"#{rule.name}\" is active and should be triggered (again)"
rule.execute
end
end
end
def shutdown
@log.info "Shutting down..."
end
#######
private
def load_events
@ctime[:events] = File.ctime("events.yml")
@events = Huey::Event.import("events.yml")
@events.each do |event|
event.actions["on"] = true if event.actions["on"].nil?
@log.info "* Loaded event: #{event.name}"
end
@log.info "Loaded #{@events.count} event#{"s" unless @events.count == 1}"
end
def load_scenes
@ctime[:scenes] = File.ctime "scenes.yml"
@scenes = {}
YAML.load_file("scenes.yml").each do |name, entry|
@scenes[name] = entry.map do |ev_options|
# Keys should be symbols
options = ev_options.inject({}) { |opts, (k, v)| opts[k.to_sym] = v; opts }
event = Huey::Event.new(options)
event.actions["on"] = true if event.actions["on"].nil?
event
end
Scenes[name] = @scenes[name]
@log.info "* Loaded scene: #{name}"
end
@log.info "Loaded #{@scenes.count} scene#{"s" unless @scenes.count == 1}"
end
def load_rules
@ctime[:rules] = File.ctime "rules.yml"
@rules = YAML.load_file("rules.yml").map do |name, entry|
Rule.new(name, @log, entry)
end
@rules.each do |rule|
@log.info "* Loaded rule: #{rule.name}"
end
@log.info "Loaded #{@rules.count} rule#{"s" unless @rules.count == 1}"
end
end # class Hued
require "hued"
# Option parsing
options = {blink: true}
@ -369,7 +49,8 @@ rescue OptionParser::InvalidOption => e
end
# Create the main engine
hued = Hued.new(options)
Hued.configure(options)
engine = Hued::Engine.new
# Handle signals
Signal.trap("INT") { EM.stop }
@ -377,7 +58,7 @@ Signal.trap("TERM") { EM.stop }
# Trigger rule execution and light status refreshing periodically
EM.run do
EM.add_periodic_timer(10) { hued.reload; hued.execute }
EM.add_periodic_timer(300) { hued.refresh! }
EM.add_periodic_timer(10) { engine.reload; engine.execute }
EM.add_periodic_timer(300) { engine.refresh! }
end
hued.shutdown
engine.shutdown

40
lib/hued.rb Normal file
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@ -0,0 +1,40 @@
# encoding: utf-8
require "chronic"
require "eventmachine"
require "huey"
require "logger"
require "optparse"
require "pp"
require "hued/version"
require "hued/engine"
require "hued/rule"
module Hued
extend self
# Daemon configuration
attr_reader :config
# Daemon log
attr_reader :log
# Loaded scenes
# FIXME: load scenes as Hued::Scene classes
Scenes = {}
def configure(options)
@config = options
# Set up the logger
@log = Logger.new($stdout)
@log.progname = "hued"
@log.level = options[:debug] ? Logger::DEBUG : Logger::INFO
@log.formatter = proc do |severity, datetime, progname, msg|
"#{datetime.strftime('%b %d %X')} #{progname}[#{$$}]: #{msg}\n"
end
end
end

192
lib/hued/engine.rb Normal file
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@ -0,0 +1,192 @@
# encoding: utf-8
module Hued
# The main engine class
class Engine
def initialize(options = {})
@options = Hued.config
@log = Hued.log
@ctime = Hash.new(Time.now)
configure
discover
load
@log.info "Started successfully!"
end
def configure
@log.info "Starting..."
bridge_cfg = File.open("bridge.yml") { |file| YAML.load(file) }
Huey.configure do |cfg|
cfg.hue_ip = bridge_cfg["ip"]
cfg.uuid = bridge_cfg["user"]
if @options[:hue_debug]
cfg.logger = @log
else
# Use the default logger and make it shut up
cfg.logger.level = Logger::FATAL
end
end
@log.info "Configured bridge connection"
end
def discover
@log.info "Discovering lights..."
@lights = Huey::Bulb.all
@lights.each do |light|
@log.info "* Found light #{light.id}: #{light.name}"
light.alert! if @options[:blink]
end
@log.info "Found #{@lights.count} light#{"s" unless @lights.count == 1}"
@log.info "Discovering groups..."
@groups = Huey::Group.all
@groups.each do |group|
@log.info "* Found group #{group.id}: #{group.name} with " \
"lights #{group.bulbs.map(&:id).join(", ")}"
end
@log.info "Found #{@groups.count} group#{@groups.count != 1 || "s"}"
rescue
@lights = []
@groups = []
end
def refresh!
@log.debug "Refreshing lights..."
@lights.each { |light| light.reload }
@log.debug "Refreshed #{@lights.count} light#{"s" unless @lights.count == 1}"
end
def load
[:events, :scenes].each do |items|
if File.exist? "#{items}.yml"
@log.info "Loading #{items}..."
send("load_#{items}")
end
end
# Treat rules separately, we cannot start without it
if File.exist? "rules.yml"
@log.info "Loading rules"
load_rules
else
@log.error "Cannot find required file: rules.yml, aborting!"
exit 1
end
end
def reload
@log.debug "Checking if events/scenes/rules need to be reloaded..."
@reload_rules = false
[:events, :scenes].each do |items|
if File.exist?("#{items}.yml") and
File.ctime("#{items}.yml") > @ctime[items]
@log.info "Reloading events..."
send("load_#{items}")
# Rules may depend on events/scenes, reload the rules too!
@reload_rules = true
end
end
if File.exist?("rules.yml") and
(@reload_rules or File.ctime("rules.yml") > @ctime[:rules])
@log.info "Reloading rules..."
send("load_rules")
end
end
def execute
@log.debug "Looking for active (and valid) rules..."
valid_rules = @rules.select(&:valid?)
if valid_rules.empty?
@log.debug "No valid rules found"
return
else
@log.debug "There #{valid_rules.count == 1 ? "is" : "are"} " \
"#{valid_rules.count} valid " \
"rule#{"s" unless valid_rules.count == 1}"
end
prio_map = valid_rules.group_by(&:priority)
prios = prio_map.keys.sort
prios.each do |prio|
prio_rules = prio_map[prio]
@log.debug "* Rule#{"s" unless prio_rules.count == 1} with prioity #{prio}: " +
prio_rules.map(&:name).join(", ")
end
active_rules = prio_map[prios.last]
if valid_rules != active_rules
@log.debug "There #{active_rules.count == 1 ? "is" : "are"} " \
"only #{active_rules.count} active " \
"rule#{"s" unless active_rules.count == 1}"
"(i.e. with priority #{prios.last})"
end
active_rules.each do |rule|
if rule.trigger?
if rule.triggered?
@log.info "Rule \"#{rule.name}\" is active, but has already been triggered"
else
@log.info "Rule \"#{rule.name}\" is active and should be triggered"
rule.execute
end
else
@log.info "Rule \"#{rule.name}\" is active and should be triggered (again)"
rule.execute
end
end
end
def shutdown
@log.info "Shutting down..."
end
#######
private
def load_events
@ctime[:events] = File.ctime("events.yml")
@events = Huey::Event.import("events.yml")
@events.each do |event|
event.actions["on"] = true if event.actions["on"].nil?
@log.info "* Loaded event: #{event.name}"
end
@log.info "Loaded #{@events.count} event#{"s" unless @events.count == 1}"
rescue
@events= []
end
def load_scenes
@ctime[:scenes] = File.ctime "scenes.yml"
@scenes = {}
YAML.load_file("scenes.yml").each do |name, entry|
@scenes[name] = entry.map do |ev_options|
# Keys should be symbols
options = ev_options.inject({}) { |opts, (k, v)| opts[k.to_sym] = v; opts }
event = Huey::Event.new(options)
event.actions["on"] = true if event.actions["on"].nil?
event
end
Scenes[name] = @scenes[name]
@log.info "* Loaded scene: #{name}"
end
@log.info "Loaded #{@scenes.count} scene#{"s" unless @scenes.count == 1}"
rescue
@scenes = {}
end
def load_rules
@ctime[:rules] = File.ctime "rules.yml"
@rules = YAML.load_file("rules.yml").map do |name, entry|
Rule.new(name, @log, entry)
end
@rules.each do |rule|
@log.info "* Loaded rule: #{rule.name}"
end
@log.info "Loaded #{@rules.count} rule#{"s" unless @rules.count == 1}"
end
end # class Hued::Engine
end # module Hued

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lib/hued/rule.rb Normal file
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@ -0,0 +1,127 @@
# encoding: utf-8
module Hued
# The rule class
class Rule
attr_reader :name, :conditions, :tigger, :priority, :events, :scene
def initialize(name, log, entry)
@name = name
@log = log
@validity = false
@conditions = entry["conditions"] || []
@trigger = entry["trigger"].nil? ? true : entry["trigger"]
@triggered = false
@priority = entry["priority"] || 0
@events = []
if entry["events"]
entry["events"].each do |ev_name|
event = Huey::Event.find(ev_name)
if event.nil?
@log.warn "Could not find event \"#{ev_name}\" for rule \"#{name}\", ignoring!"
else
@events << event
end
end
elsif entry["scene"]
@scene = entry["scene"] if Scenes.has_key? entry["scene"]
if @scene.nil?
@log.warn "Could not find scene \"#{entry["scene"]}\" for rule \"#{name}\", ignoring!"
end
else
raise ArgumentError, "You must supply either an even or scene name"
end
end
def valid?
# Determine validity
prev_validity = @validity
@validity = test_conditions
# Reset the triggered flag if the this is a trigger rule, but it is
# no longer valid
@triggered = false if @trigger and prev_validity and !@validity
@validity
end
def triggered?
@triggered
end
def trigger?
@trigger
end
def execute
@triggered = true
events = if @scene
@log.info "Executing scene: #{@scene}"
events = Scenes[@scene]
elsif @events
@events
else
@log.info "No scene or events found, skipping execution"
[]
end
events.each_with_index do |event, idx|
if event.name
@log.info "Executing event: #{event.name}!"
else
@log.info "Executing event #{idx}"
end
retry_count = 0
begin
event.execute
rescue Huey::Errors::BulbOff
if retry_count > 4
@log.warn "One of the lights is still off, ignoring event"
else
@log.warn "One of the lights was off, retrying..."
event.group.bulbs.each { |bulb| bulb.on = false }
retry_count += 1
retry
end
rescue Huey::Errors::Error => e
@log.error "Error while executing event (#{e.class}): #{e.message}"
end
end
end
#######
private
def test_conditions
# If there are no conditions, the rule is always valid
return true if @conditions.empty?
@conditions.map do |cond|
cond_negate = false
res = if cond.is_a? Hash
cond_name, cond_value = cond.to_a.first
if cond_name[0] == "^"
cond_negate = true
cond_name = cond_name[1..-1]
end
case cond_name
when "from"
Time.now >= Chronic.parse(cond_value)
when "until"
Time.now <= Chronic.parse(cond_value)
when "found host"
system("ping -W3 -c1 -q #{cond_value} > /dev/null 2>&1")
end
else
@log.warn "Unknown condition type/form #{cond.inspect}"
end
cond_negate ? !res : res
end.all?
end
end # class Hued::Rule
end # module Hued

6
lib/hued/version.rb Normal file
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@ -0,0 +1,6 @@
# encoding: utf-8
module Hued
# Daemon version
VERSION = "0.0.1"
end